Lisa Blunt Rochester (D-DE)

Immersive Technology for the American Workforce Act of 2025

S. 2855 · Senate bill Labor and Employment

A Democratic bill with 1 Republican cosponsor · See the cosponsor

Last activity — Committee on Health, Education, Labor, and Pensions. Hearings held.

In committee

Introduced and handed to a committee in the chamber it started in.

The committee holds it, and most bills are never heard from again. A hearing or a committee vote would be news; silence is the usual outcome, and it kills the bill without anyone voting against it.

Its path through Congress

  1. Introduced
  2. In Committee

What this bill would do

This bill directs the Secretary of Labor to establish a competitive grant program for immersive technology education. These grants are intended to support community colleges and area career and technical education centers. The goal is to develop training services and career pathways using technologies like virtual or augmented reality. These programs aim to provide skills that lead to economic self-sufficiency and entry into in-demand industries. The program also seeks to assist veterans, individuals with barriers to employment, and those needing retraining. The bill authorizes $50,000,000 for each fiscal year from 2026 through 2035.

Yes· 3 of 10

  • Scored +5

    Would households on low incomes be better off under this?

    The bill targets individuals with barriers to employment to help them achieve economic self-sufficiency.

  • Scored +5

    Would veterans be better off under this, taking everything together?

    The bill explicitly includes veterans in its design for increasing training services for students.

  • Scored +5

    Would people with disabilities be better off under this?

    The bill mandates accessibility for individuals with barriers to employment under the Americans with Disabilities Act.

The opposite

No question was scored the opposite.