Lisa Blunt Rochester (D-DE)
Immersive Technology for the American Workforce Act of 2025
A Democratic bill with 1 Republican cosponsor · See the cosponsor
Last activity — Committee on Health, Education, Labor, and Pensions. Hearings held.
In committee
Introduced and handed to a committee in the chamber it started in.
The committee holds it, and most bills are never heard from again. A hearing or a committee vote would be news; silence is the usual outcome, and it kills the bill without anyone voting against it.
Its path through Congress
- Introduced
- In Committee
What this bill would do
This bill directs the Secretary of Labor to establish a competitive grant program for immersive technology education. These grants are intended to support community colleges and area career and technical education centers. The goal is to develop training services and career pathways using technologies like virtual or augmented reality. These programs aim to provide skills that lead to economic self-sufficiency and entry into in-demand industries. The program also seeks to assist veterans, individuals with barriers to employment, and those needing retraining. The bill authorizes $50,000,000 for each fiscal year from 2026 through 2035.
Yes· 3 of 10
- Scored +5
Would households on low incomes be better off under this?
The bill targets individuals with barriers to employment to help them achieve economic self-sufficiency.
- Scored +5
Would veterans be better off under this, taking everything together?
The bill explicitly includes veterans in its design for increasing training services for students.
- Scored +5
Would people with disabilities be better off under this?
The bill mandates accessibility for individuals with barriers to employment under the Americans with Disabilities Act.
The opposite
No question was scored the opposite.
Who it would affect, and how
Potential Positive Impacts for People
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Economic Self-Sufficiency: The bill aims to create career pathways that provide necessary skills for employment that leads to economic self-sufficiency (Section 2(b)).
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Support for Veterans and Students: Programs are designed to increase training services for students, including members of the Armed Forces and veterans, to help them enter in-demand industry sectors (Section 2(b)(1)).
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Accessibility for Individuals with Barriers: The bill requires that programs be accessible to individuals with barriers to employment in accordance with the Americans With Disabilities Act and the Workforce Innovation and Opportunity Act (Section 2(b)(2)).
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Job Retraining: The bill provides priority to programs that focus on retraining workers from industry sectors experiencing decreasing employment at the national or State level (Section 2(e)(3)(D)).
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Rural Community Support: Priority is given to programs that serve rural communities, which are defined as jurisdictions or populations not located within an urban area (Section 2(e)(3)(F) and Section 2(i)(5)).
Potential Negative Impacts for People
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Grant Limitations: An entity that receives a grant for this purpose is not allowed to receive a subsequent grant for the same purpose (Section 2(c)).
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Grant Duration Limits: Grants are awarded for a period of no more than 5 years (Section 2(c)).
Groups and Interests Ranking
Every group the model scored this bill for, from -10 to +10. Tap or hover a score for the reason it gave.
- Demographic And Interest Groups
- Would households on low incomes be better off under this? — The bill targets individuals with barriers to employment to help them achieve economic self-sufficiency. Would people with disabilities be better off under this? — The bill mandates accessibility for individuals with barriers to employment under the Americans with Disabilities Act. Would veterans be better off under this, taking everything together? — The bill explicitly includes veterans in its design for increasing training services for students. Would people in rural areas be better off under this? — The bill gives priority to programs that serve rural communities. Would people in their twenties and thirties be better off under this? — The bill focuses on creating career pathways through new technology education.
- Economy And Finance
- Is this likely to create jobs? — The bill funds training for in-demand industry sectors to facilitate entry into the workforce. Is this likely to grow the economy? — The bill invests in skill development for in-sought industries to promote economic self-sufficiency.
- Education And Technology
- Does this put more money into public schools? — The bill provides $50,000,000 annually for grants to community colleges and technical education centers. Does this put more money into scientific research? — The bill funds the development of training services using immersive technologies like virtual and augmented reality.
- Social Issues And Justice
- Does this expand the rights of people with disabilities? — The bill requires programs to be accessible to individuals with barriers to employment in accordance with the Americans with Disabilities Act.
- 3/19/2026
- Committee on Health, Education, Labor, and Pensions. Hearings held.
- 9/18/2025
- Read twice and referred to the Committee on Health, Education, Labor, and Pensions.
- 1 Cosponsor added.
- Introduced in Senate
One bill Congress.gov lists as related to this one — companions in the other chamber, earlier versions, and bills this one absorbed or was folded into.
Katie BrittRepublican · Alabama